Call to Power II Overview Call to Power II Free Download for PC is a PC turn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which itself was a successor to the Civilization series by Sid Meier; this game could not have «Civilization» in its title because the license to the Civilization name was lost. In October 2003, Activision released the source code, enabling the Apolyton gaming community to debug, improve, and add new features. Differences from Civilization: Call to Power Call to Power II had a number of differences from the previous Call to Power. Chiefly, the first game was criticized for its user interface,3 which prompted a redesign for the sequel. Call to Power II also included several gameplay differences.
Maximum army size was increased, some balance adjustments were made to avoid the balance problems from the original Call to Power, and the economic system in Call to Power II was reworked so that controlling good terrain became more profitable. Another difference is that the player can receive bonuses for certain achievements, if they are the first to perform the action (recapturing a city, sailing around the world, etc.). The diplomacy model in Call to Power II was improved, with more agreements available for negotiation. Players could, for example, ask the AI controlled civilizations to stop researching some technology, or to reduce their nuclear weapons arsenal. Space colonization and the space layer were removed from Call to Power II, along with the «Alien Life Project» victory condition. This was replaced by a new victory condition which requires the player to cover most of the planet's territory with Gaia sensors and build the Gaia controller wonder, winning the game. Call to Power II Download free Full Version.
Mods One significant feature of Call to Power II is its support for mods. A large number of game rules are stored in text files, along with many AI scripts. Even more importantly, Call to Power II had a fully documented scripting language called SLIC, with a C-like syntax, through which many things about the game could be tweaked. The game came with 3 mods (Classical/Medieval, original Default and Samurai/Mythical Creatures). The sole released patch for Call to Power II enhanced the functionality of SLIC, allowing creation of mods that change the game play significantly. The game's community created many mods, with the primary goals of fixing the AI and balance issues that were in the original game.
Later, new game play features were incorporated through mods as well. These mods allowed the community to enjoy the game more, as they fixed at least some of the worst problems in Call to Power II. Call to Power II Game free Download Full Version. Community support Source code release After Activision ceased to support Call to Power II, the Apolyton Civilization Site became the de facto support center for the game, being the only active online community of this game and offering help with technical problems. That site is also largely where the modding efforts occurred.
At one point, the members of the Apolyton site contacted Activision and asked them to release the source code to Call to Power II. After several months of negotiation, Activision agreed and the source code was released in October 2003 exclusively to the Apolyton Civilization Site to allow the community to support the game themselves with Community patches.45 There were limitations to how the source code might be used; for example, no commercial use of anything created with the source base was allowed.6 Currently, the source code project is accessible through a Subversion server. Through Apolyton, those wishing to view the source code or wish to modify the code can find the SVN server forum at the Apolyton link below for more information. The community produced several patches over the years, the last version being rev.1111 from June 2011.7 However, as of September 2, 2013, the unofficial patches are not meant to be used with the later GOG.com release of the game, without further tweaking. Critical reception Call to Power II received mixed reviews.8 GameSpot awarded 7.2 out of 10, highlighting the improved interface, animations and sound, and the game's replay value. Criticisms included the lack of feedback during diplomacy, lack of tactical control during combat, the shift from city micromanagement to army micromanagement, and weak AI.
Call to Power II game free Download for PC Full Version. Call to Power II Screenshots.
Call to Power II Source Code Project has released url=CTP2 Edition Revision 1111/url. Changelog: 2011-06-12 (Revision 1111) Fixed: The game does not crash, if a city is supposed to be converted and the converting unit was killed the turn before. Fixed: The AI does not try to disband settlers anymore.
Fixed: After a reload, the correct strategy is loaded for the AI. Fixed: The AI does not use units for garrison if they are not needed. This frees troops for other tasks. Fixed: Thread and power calculation have been corrected so that the AI does not waste ressources to fullfil its tasks. Fixed: The AI does not hunt enemy units far away from home, just because one has been seen by a spy. Fixed: The AI uses the nearest unit as rally point for rallying troops.
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This way the AI does not get distracted. Fixed: When the AI is rallying armies, it marks all armies as being used, even so they are not used.
This prevents the AI from assigning those armies to other tasks, so that the original task can still be fullfilled. Fixed: The AI ungroups stealth units from non-stealth units if their goal is a stealth goal. Fixed: The AI does not move ships before all passangers are on board.
Fixed: The AI does not use units for beach assault that cannot beach assault. Fixed: The AI unloads cargo helicopters if they reached land, and there is only land up to the target. Fixed: Finished the Oceanforming tab for modders.
Changed: Reduced memory requirements for the AI and sped up the AI. Fixed: Fixed inccorect calculation of ZOC. Fixed: The AI unloads its cargo from helicopters in front of the target city instead of flyring there with the helicopter. Fixed: Fixed city happiness calculation so that it depends correctly on crime and pollution.
This way the numbers are the same if an entertainer has been added and then removed. Changed: The AI waits with building wonders until it has four cities or no space for more cities. Changed: The userprofile options crash logging, show city production, civ flags, enemy health, and new combat have been enabled by default. Free download lagu aku merindukanmu setengah mati merindu.
The userprofile option scroll delay has been disabled by default. Changed: The difficulty were renamed to classic civ difficulty names. Updated: The AE mod to the current state of the Apolyton Edition. Changed: The AI reconsideres the plans for its units like their paths if they reveal foreign units. Fixed: The calculates the strengths of its units correctly even if they are transported.
Changed: The AI is more likely to conquer cities that are on another continent but on another side of a strait the AI has access to. Changed: The AI does not try to use its transporters as attackers, so that their goal does not fail. Fixed: The AI recalculates the needed numbers of transporters for it goals after a process match cycle, this prevents the goal from failing. Fixed: The AI continues on a goal even after grouping in a city. Fixed: Fixed city support cost calculation.
Added: Added /beginscheduler command to the chat window. This way the AI unit movement can be tested without waiting on the other AIs.
Fixed: When the AI steps on an invisible unit it is revealed to the AI so the Ai can bypass this unit or kill it. Fixed: Fixed the AI desire war calculation. Fixed: If a slave raid fails, because the slaver has not enough movement the victim does not hear that. You can also download it from download section (ctp2 folder) if Apolyton servers are experiencing problems. NightK: I installed the mod and it does fix the issues I had with the game, but the mod doesn't play music while the normal install does. Do you know how to fix this?
Unfortunately I've no idea (just tested and it now hangs on intro for some reason. I'm pretty sure it worked last I played. Had to rename video folder to fix.).
I did look for setting to enable the mp3's but could not find anything in either GOG or SCP version so don't know how GOG did it. Unfortunately SCP development has pretty much stopped and above revision is the last developers released. Petrell: Unfortunately I've no idea (just tested and it now hangs on intro for some reason. I'm pretty sure it worked last I played. Had to rename video folder to fix.). I did look for setting to enable the mp3's but could not find anything in either GOG or SCP version so don't know how GOG did it.
Unfortunately SCP development has pretty much stopped and above revision is the last developers released. Well, I guess there's no fix. What I did was run WMP on the background playing the music from the game folder. VoodooChild: I'm not sure exactly what I've done wrong, but I think I dun goofed, and now I can't play CTP2 at all, even after re-installing it several times. I'm getting an error 'addstr.txt line 37: Error, Could not find text for id DoNotImportDefaults' Can someone please help me? I appologize if you already tried this but unistall the game from control panel (I use XP don't know about Win7) then reinstall. If you just reinstall it won't work, also uninstall the CD version if you have that I did and it took awhile until I figured out it was causing problems.
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